Stenros, J.: In defence of a magic circle: the social, mental and cultural boundaries of play. Salen, K., Zimmerman, E.: Rules of Play: Game Design Fundamentals. Klabbers, J.: The Magic Circle: Principles of Gaming and Simulation. In: Philosophy of Computer Games Conference. Juul, J.: The magic circle and the puzzle piece. Huizinga, J.: Homo Ludens: A Study of the Play Element in Culture. University of Chicago Press, Chicago (2005)Ĭonsalvo, M.: There is no magic circle. Springer, New York (2012)Ĭastronova, E.: Synthetic Worlds. In: Sageng, Fossheim, Larsen (eds.) The Philosophy of Computer Games, pp. Raises all allies defense.Calleja, G.: Erasing the magic circle. Revives and fully heals allies - caster diesįusion of two Buff. Removes paralysis (III-VII, IX) and sleep (VIII, DS remakes)ġ/2 chance of reviving dead ally with 1/2 HP Restores a small amount of MP / Attacks all opponents Uses up all HP for great damage - caster dies Kazapple (Joker), Hellzapple (of the Stars) The "Introduced" column will refer to the first appearance of the spell's Japanese name.įirevolt (III, IV), Firebolt (VII), Kasizzle (VIII, I DS, II DS, III DS)īlitzer (Monsters 2), Elemental Extremes (Swords), Medroa (Dai) v0.82: Renamed from Transmutation Circle to Magic Circle v0.82: Added Talents v0. This magic used to be a fusion of Cloaking and Magic Bolt before being turned into its own Magic ability in v0.79 This is the only spell in the game that doesn't represent a class for it.
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Where the Japanese versions add a stronger, 4th tier spell, the localization prefers to wedge the new spell somewhere in the middle, creating some confusion.Ī spell's most recently localised name will appear under the "English" heading The "AKA" column attempts to compile all previous localisations of a spell's name (most of which predate Dragon Quest VIII and the relaunch of the series overseas - these are the names that anyone who started with a Dragon Warrior game will remember). Magic Circle summons a spell circle around the player that increases the damage of all Magic Attack Power during its duration.
Note that the post-Joker games (including DQIX) use slightly altered naming schemes for elemental magic due to most spell families squeezing in a fourth spell. Not all details are accurate since the natures of these techniques can vary between games. Perhaps there’s some truth to the idea that the real danger of blood magic isn’t that it draws its power from sacrifice, or that it tempts the greedy and ambitious into using the suffering of others to fuel their spells. For the spell in Dragon Age II, see Blood Magic (Dragon Age II). The following is a list of the various spells that comprise magic and various skills that comprise abilities. For the spell in Dragon Age: Origins, see Blood Magic (Origins). Spells are often among the most powerful attacks in a game, and smart use of spells that induce positive and negative status effects is often key to defeating some of the more powerful enemies barring power leveling. One exception to this is Boom, with Bang preceeding it, followed by Kaboom and Kaboomle. For example, Frizz turns into Frizzle, which in turn evolves into Kafrizz, and finally Kafrizzle, the strongest variant. Prior to this, the suffix -more was used to indicate that a spell was more powerful or affected more enemies than its base, but recent games instead express this with the prefix Ka- or the suffix -le, or even both. Many spells in earlier games have cliche RPG attack names these were updated after Dragon Quest VIII. For some spells, the upgraded version renders the original obsolete (such as Zing and its upgraded form, Kazing), but others may still retain their use as they may make more efficient use of MP. Most spells have more powerful versions that can be learned later on for example, Priests who learn the low-level Heal spell might later learn the upgraded Midheal and Fullheal spells, which restore more HP than a simple Heal. Almost all player characters and bosses can wield spells and skills, but most basic monsters cannot.
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Performing magic often comes at the price of MP, while abilities usually are free to use, though there are exceptions. Magic and abilities ( 呪文) are the various techniques used in the Dragon Quest series. Please help Dragon Quest Wiki by expanding it.